The Dark Sun.

Posted in Gaming History by admin on September 18, 2009 No Comments yet

Recently, at GenCon Indy 2009, Wizards of the Coast announced the upcoming campaign setting of Dungeons & Dragons 4th Edition. WotC Dark Sun announced that it would be the official campaign settings below 4th Edition. This announcement was to the delight of many fans, like Dark Sun was considered a nice range of choice offered by the new variety and a change of pace from the current fantasy settings that are available for D & D 4e.

Among the biggest differences in this scenario is the lack of magic and psionic prominence. The world of Athas has been devastated by magical explosion and destruction. The magic is mainly driven by only a few that tend to dominate the earth and looked at negatively, mostly. Instead of magic, psionics has been a great part of society in the world of Athas. Psionics, instead of magic, is more common and accepted among the population.
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Gaming History

Posted in Gaming History by admin on April 15, 2009 No Comments yet

Who here isn’t aware of that all-too good a way to pass your time? That’s correct folks, its about Gaming. It all began in 1952, when Mr. A.S. Douglas chose to create a graphical version of Tic-Tac-Toe. It was programmed on an EDSAC, a vacuum-tube based computer. Next in line came Steve Russell’s SpaceWar! In 1962 (a shoot-em-up game with small spaceships on a monochromatic screen).

Then in 1974, gaming biggie ATARI, came up with their PC version of the famous arcade game, PONG. PONG turned out to be a great success, even though the graphics consisted of simple white rectangles on a black background.
By now, the gaming industry was starting to pick up momentum, with many companies digging into this yet

unexplored territory. In 1975, Commodore presented Commodore PET, a home computer with a conventional audio cassette recorder as storage device.

1976 saw the release of Channel F (Computer console for cartridges).

In 1981, home-computers started to acquire popularity. Apple’s, Atari’s, and TRS-80’s, were the leaders in the market. Numerous games were now being produced to provide to the ever increasing market. 1982 also saw the transit of the main storage medium from tapes, to 5 and a quarter inch floppy discs.

In 1984 the gaming business acquired a strong foothold, following the release of affordable and programmable home Computers by Commodore. Interestingly, PC gaming was never affected by the cyclic downturns of the video game industry.

The years 1995-2000 were marked by rapid growth in this industry, and we saw drastic modifications to the way games look and feel. The competition among major players was already cut throat. With the fast rise in number of internet users and evolution of internet, gaming industry got a vast boost.

From such humble beginnings, gaming has ever grown, to become a $40 billion industry!

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